UE5 project setup
Every UE5 codebase starts from a project template; a structure and source-control hooks set up correctly from the very beginning save months of fighting config drift and merge conflicts on binary assets.
What you'll learn
- Choosing a project template (C++ vs Blueprint-only).
- Version-control hooks (Perforce, Git LFS).
- Producing a packaged build for the target platform.
(Placeholder content. The full article will be written later.)